The Metroid Fusion is a Xenoblade game (which is still awesome), I feel like this is appropriate timing, and I’m not just unoriginal and lazy…. right? Here is complete Metroid Fusion Review:
LEVEL 1-1 STORY The story has never been the strong point of Metroid, but one element has been done beautifully in EVERY INSTALMENT, the atmosphere. This gives a mysterious, somewhat horror-oriented aesthetic, although the horror goes out the window the second you notice that YOUR ARM IS A GUN. The story itself is that after fighting Ridley for the 102348342728th time, <show picture of Ridley facing off samus> (hey, what’s up? KREEEEEEEE! Oh I knew she was no good for you.) you almost manage to die, but in a twist of fate are saved by a vaccine engineered from the DNA of the Metroid you were trying to kill. On the upside, you get an expensive new suit, but on the downside, your pride is destroyed. Moral of the story? Thou shall not cause environmental imbalances.Buy for Game Boy on Amazon
(Sassy Samus is Sassy) Then you go to investigate a ruined laboratory and it’s….. in shambles * queue generic shock noise* due to a mysterious virus connected to your suit turning the scientists into MONSTERS * queue even greater and more generic shock noise*. On the story side, nothing stands out except the characters, or character, as your robot companion is a stricter and less attractive version of Hal 9000 who provides a LOGICAL reason for yet again not having your powers. (but why can you download skills that you lost due to your suit being cut off? The world may never know.) Unlike Destiny, who only had the Dinklagetron200, Samus in this game is given a kind of interesting character. She is shown to hate having her powers restricted by a dumb robot/CO, she is a free spirit, and is only in this to make up a debt to a person named Adam (WHO NEVER HAS NOR WILL EVER BE EXPLORED). It’s all quite solid stuff, but she doesn’t interact with almost anyone, which is a downside. All in all this level gets a solid 7/10. I want to score it higher as a few things are improvements for the series, but it doesn’t exist in a vacuum where only Metroid games exist, and when compared to games even at the time, it doesn’t hold much water.
LEVEL 2-2 GAMEPLAY: This area is where the franchise has always shined, with ABSOLUTELY NO EXCEPTION, not only giving the game its infamous atmosphere, but also its level of action. The gameplay is heavily exploration-based and gives you only a vague understanding of where to go, which in a modern game might be a huge downside, but in this it is the stripper in the cake (that’s the expression right?) since, to stand a chance against the bosses, or even to advance the game, you need to find power-ups, or you might need to know a remixed version of the Konami code or remember a room that had no significance about three hours ago. This causes a lot of backtracking, which is a downside for some players. Others will find this high as this is a game of exploration, which gives a great feeling of “Yeah I conquered stuff like this about an hour ago so COME AT ME BRO, I GOT ICE BEAMS!!! HOW DOES IT FEEL JIMMY OLSEN!!!!!!!!!” (and now the internet knows what I want to do to my high school bullies). Speaking of child murder…. I MEAN boss fights, the bosses in this game are, while great, not up to par with the rest of the gameplay. Even when they are, i.e., the Ridley fights, they aren’t anything the series hasn’t done before. Another nice addition is that, due to Samus’ new suit and the zombie… things, < show generic grunt enemy> (we prefer the term livingly challenged) we have a canonical reason killing shit gives you health back, HALLELUJAH! All in all, I give this section an 8.5/10. This game does not fuck around in this department. It is hard, gritty and awesome. It has you by the horns with its gameplay, but lacks the necessary hardcore bosses to show it off.
LEVEL 3-3 SOUND AND VISUALS: This is another area in which the game shines like the love child of Reggie Fils-Aime and Shigeru Miyamoto. Forget to compare it to games of that era; it looks and sounds impressive by today’s insane standards. The surreal and grotesque level and enemy designs add layers to the atmosphere, helped even more by the soundtrack, which looks like the sci-fi equivalent of silent hill. Something I liked was the use of bright colors to add this disturbing “loss of happiness” feel. This has no downsides.. is what I would say if this wasn’t an action game. It takes away from the overall feel of the game and confuses me: should I be scared or should I be blowing shit up? All in all this area gets an 8/10. I wish I could give it a 9, but the horror aesthetics in it clash with a higher priority of game feel, the gameplay.
LEVEL 4-4 CONCLUSION: This game has so much freaky good in it that the bad sides are parts of other great games. All in all this game gets an 8/10. If they took the horror parts out of the story and level design and put it on the WiiU with a new IP, Nintendo would have a great horror game, but it wouldn’t fit in with the action heavy-vibe of the gameplay.